Well, I like modding video games. Especially Half-Life, Garry's Mod, GTA: San Andreas, Half-Life and Oblivion. If you want to, I will post some mod screenies from the stuff in those games, too.
"Video Games mods" means people make models, stories, textures and extensions for existing games - for free, of course. In this case, The game is "The Elder Scrolls IV: Oblivion"; a game known for a very open world. The storyline was weak, but the graphics were quite good at the time. The game is a few years old, and there's a new part of the series coming out soon (Skyrim), which will also have special mod support; possibly, even on the console. While the world is really big, the quests are single-minded ("get this, get that. Kill that."). The voice-acting is good, but there are very few voice actors. There are, of course, a bunch of items, but there are about 15 basic sets, and sometimes they just have enchantments like "fire damage". This makes running around in the hundreds of dungeons is very dull, since you never get anything interesting. Oh, and the main storyline sucked. The expansion called "Shivering Isles" is fun, tho. Mainly because you are working for an insane god in there. It's fun because it's random.In matters like this, mods are what makes it interesting for me. In Oblivion's case, half the modders are just interested in making models and storylines and the other half are plain perverts.
I've got some graphics and storyline mods, as well as custom armors, spells and weapons running. The best storyline mod, in my opinion, actually is a German project called "Adash - City of Magic" and creates a giant new map with an equally big city with very interesting internal politics. There's a struggle ensuing and people are beginning to revolt against the arcane leading circles - the black, red, blue, green and white mages - while a demon horde is about to destroy the lands and some old shapeshifting demons took over almost all the circle leaders - except for one, a black mage who may or may not want to assist the demon invasion. In my opinion, this is a cool story. This is just an example for a community created mod. I also have a mod running which gives me a wide arrange of spells - from chain lightning to nuke-like explosions to summoning steampunk robots.
For those of you who don't know how the original game looks like:
The world is quite big and open.
There are only 15 or so armor sets. :/
Lolwut? Click me!
Most of you will get this joke.
Now let's see the mod screenies. You want something to look at, after all. :>
I actually have multiple Shaders running. One of them even from Crysis.
Scythes would be horrible weapons IRL.
The armor, body model and character mod I usually use. My other character is, well, a kind of cat. She has fur, cat-ears and a tail. Tell me if you want to see that character,zoo too. =w=
Awesome wings and an awesome graphics shader ("Godrays" - Lightrays).
Usually, there are no lamps/ lights in houses at night and the nights are very bright.
Lightrays again.
One of the spells from my mods. In the original, there are only "small fireball, small iceball and small lightning".
"Video Games mods" means people make models, stories, textures and extensions for existing games - for free, of course. In this case, The game is "The Elder Scrolls IV: Oblivion"; a game known for a very open world. The storyline was weak, but the graphics were quite good at the time. The game is a few years old, and there's a new part of the series coming out soon (Skyrim), which will also have special mod support; possibly, even on the console. While the world is really big, the quests are single-minded ("get this, get that. Kill that."). The voice-acting is good, but there are very few voice actors. There are, of course, a bunch of items, but there are about 15 basic sets, and sometimes they just have enchantments like "fire damage". This makes running around in the hundreds of dungeons is very dull, since you never get anything interesting. Oh, and the main storyline sucked. The expansion called "Shivering Isles" is fun, tho. Mainly because you are working for an insane god in there. It's fun because it's random.In matters like this, mods are what makes it interesting for me. In Oblivion's case, half the modders are just interested in making models and storylines and the other half are plain perverts.
I've got some graphics and storyline mods, as well as custom armors, spells and weapons running. The best storyline mod, in my opinion, actually is a German project called "Adash - City of Magic" and creates a giant new map with an equally big city with very interesting internal politics. There's a struggle ensuing and people are beginning to revolt against the arcane leading circles - the black, red, blue, green and white mages - while a demon horde is about to destroy the lands and some old shapeshifting demons took over almost all the circle leaders - except for one, a black mage who may or may not want to assist the demon invasion. In my opinion, this is a cool story. This is just an example for a community created mod. I also have a mod running which gives me a wide arrange of spells - from chain lightning to nuke-like explosions to summoning steampunk robots.
For those of you who don't know how the original game looks like:
The world is quite big and open.
There are only 15 or so armor sets. :/
Lolwut? Click me!
Most of you will get this joke.
Now let's see the mod screenies. You want something to look at, after all. :>
I actually have multiple Shaders running. One of them even from Crysis.
Scythes would be horrible weapons IRL.
The armor, body model and character mod I usually use. My other character is, well, a kind of cat. She has fur, cat-ears and a tail. Tell me if you want to see that character,
Awesome wings and an awesome graphics shader ("Godrays" - Lightrays).
Usually, there are no lamps/ lights in houses at night and the nights are very bright.
Lightrays again.
One of the spells from my mods. In the original, there are only "small fireball, small iceball and small lightning".